Games and targets
Modrex always works on one active game at a time. The active game controls the Browse catalog, game path, launcher, launch options, installed list, folders, and supported install targets.
Switching games from the sidebar does not overwrite another game’s setup. Each game keeps its own configuration and installed mod state.
Game configuration
Section titled “Game configuration”Per-game configuration includes:
- the game installation path
- the selected launcher
- launch options
- installed mods and folders
- target-specific files tracked by Modrex
Global app settings, such as analytics preference, still belong to the app rather than a single game.
Install targets
Section titled “Install targets”An install target is a managed location inside a game folder. Targets let Modrex handle games that support more than one kind of mod.
Common target tags:
| Tag | Meaning |
|---|---|
mods | Directory-based loader mods, or a game’s primary mod folder. |
paks | Loose Unreal .pak files in a ~mods folder. |
mod_overrides | Asset replacement folders under assets/mod_overrides. |
ue4ss_mods | UE4SS Lua mod folders under the game’s Binaries/Win64/Mods path. |
The exact targets vary by game. See Supported games for the current matrix.
Primary and secondary targets
Section titled “Primary and secondary targets”Each game has one primary target. New installs go there when the archive clearly matches that target or when the game has a preferred modern format.
Secondary targets are still tracked when the game supports them. For example, a game can use a primary directory target for new installs while still recognizing older loose .pak installs or UE4SS Lua mods.
Why this matters
Section titled “Why this matters”Targets control where files are installed, how enable and disable works, whether priority can be written to disk, and which folders are temporarily backed up when launching without mods.